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- Misfire animation instructions
-
- The following is a set of instructions to create the animation
- called misfire. I hope you enjoy it. If you should build upon it or
- add to it with great results please upload in compuserve's antic
- cybermate section.
- Sincerely,
- David L. Snyder
-
- 1) Make a backup disk (double sided of course)
-
- 2) copy the ORBIT.PI1, ORBIT2.PI1, ORBIT3.PI1, MLAUNCH2.PI1,
- MISFIRE.TXT and the .3D2 files to a seperate disk. This will
- now be referred to as the data disk.
-
- 3) Delete these same files from the original disk (to make room for
- the animation files) This is now your animation disk.
-
- 4) Okay let's start shooting. Run CAD3D. Load ORBIT.PI1 as the background
- and SHUTTLE.3D2 as the objects.
-
- 5) Place the animation disk in drive A and click the PD3DCTL accessory.
- when the directory appears select SDIDEPLY.CTL . That's it for about
- three to four hours while your 1040 is shooting the animation.
- Why not turn off the monitor and go to bed for the night while your
- ST does the work.
-
- 6) Okay, your back and the first animation (also the longest) is done.
- Now load ORBIT2.PI1 as the background and SDI_SAT.3D2 as the objects
- from your data disk. Done? Good, now be sure the animation disk is in
- drive A, click PD3DCTL accessory and this time select MLAUNCH.CTL .
- This sequence takes two to three hours so go watch a movie.
-
- 7) Okay, one more scene to record. Load ORBIT3.PI1 as the background and
- MISSLES.3D2 as the objects. Be sure the animation disk is in drive A.
- Click the PD3DCTL accessory and select COLLIDE.CTL .
- This scene takes one to two hours to record.
-
- 8) Well we are all done shooting. With your animation disk delete the
- following files : SDIDEPLY.PI1, MLAUNCH.PI1 and COLLIDE.PI1.
- Copy the following files from your data disk to your animation disk :
- ORBIT.PI1, MLAUNCH2.PI1 and ORBIT3.PI1 . Now change the names of these
- files on your animation disk as follows :
- from ORBIT.PI1 to SDIDEPLY.PI1
- from MLAUNCH2.PI1 to MLAUNCH.PI1
- from ORBIT3.PI1 to COLLIDE.PI1
- The reason this was done was to preserve color-cycling data that
- was lost when using the files as backgrounds in CAD3D .
- If Tom Hudson should read this " Please allow cycling data from
- a background be written to the .PI1 file of the animation. "
-
- 9) Not much more to go. Copy ORBIT3.PI1 from the data disk to the
- animation disk. The animation disk should now contain over 710 K.
-
- 10) Now we get to run the animation. Load the animation disk into drive A
- and be sure the screen is set to low resolution.
- Double click MISFIRE.PRG and enjoy.
-
-